Heavily-armoured units (> 50) can survive some punishment whereas lightly-armoured units (< 20) can stack huge amounts of damage very quickly and die. Armour is closely associated with weapon strength for melee attacks and missile strength for missile attacks.Īrmour can never be less than 0 so if an ability or trait causes the armour value to be negative, it will default to 0 instead. Therefore, armour only affects the second stage of combat, after it has actually landed or hit. It is strictly related to damage reduction and entirely separate from melee defence, for example, which is the likelihood of hitting with a melee attack. In general terms, the more armour a unit has, the less damage it will take from missile and melee attack sources. ![]() ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |